About This Game Lead a superpowered team of "Superlatives" to defend 19th-century Victorian London! Battle a Martian warship, clockwork monsters, and nefarious inventors.The Superlatives: Aetherfall is a 260,000-word interactive novel by Alice Ripley. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.The prestigious Society for the Advancement of Individuals of Superlative Talent and the Protection of the Queen has invited you to become their newest member! But on the very day the Society plans to initiate you, unknown Villains destroy the Society headquarters and kidnap your colleagues! As the sole remaining full member of the Superlative Society, you must initiate new recruits to investigate the abduction.Meet your team: Nimble—faster than lightning; Wailer—a "banshee" with sharp blades and sonic shriek attacks; Arturek—the gruff Martian warrior; Tua—a Venusian who commands the power of plants; and Black Orchid—a strangely familiar new recruit. Your efforts are bolstered by your faithful Clockwork assistant, Gatsby, and your always-butting-in rival, Hallow.Will your gain your team’s trust and convince them to work together, or will they fall apart under the pressure? Will you cut a deal with London’s Villains, or even turn the Society into Villains yourself? Will you trust the mysterious Dusk and Mr. Ink, who offer you help, or will you uncover their many secrets? Play as male, female, or nonbinary; gay, straight, bisexual, asexual, or aromantic Draw power from your preternatural nature, alien heritage, or genius gadgets Protect the Earth from torrential aetherfalls Keep your identity secret from your nosy landlady, Mrs. Rathbone Negotiate with minute Mercurian monarchs (Mercurians stand only four inches tall) Push your teammates to transcend their origins or pursue their destiny Foil the Nefarious Clockwork Contraptions of Dr. Eisengeist and discover his originsDon your mask, take to the skies, and God save the Queen! 7aa9394dea Title: The Superlatives: AetherfallGenre: Adventure, Indie, RPGDeveloper:Choice of GamesPublisher:Choice of GamesRelease Date: 19 Oct, 2017 The Superlatives: Aetherfall Xbox Download Code the superlatives aetherfall apk unlocked. the superlatives aetherfall mod apk. the superlatives aetherfall achievements. the superlatives aetherfall sequel. the superlatives aetherfall. the superlatives aetherfall sequel. the superlatives aetherfall achievements guide. the superlatives aetherfall sequel. the superlatives aetherfall walkthrough. the superlatives aetherfall walkthrough. the superlatives aetherfall mr ink. the superlatives aetherfall dusk. the superlatives aetherfall apk. the superlatives aetherfall romance options. the superlatives aetherfall unlocked apk. the superlatives aetherfall romance. the superlatives aetherfall full apk. the superlatives aetherfall mr ink. the superlatives aetherfall paid apk. the superlatives aetherfall download. the superlatives aetherfall guide. the superlatives aetherfall unlocked apk. the superlatives aetherfall characters. the superlatives aetherfall apk unlocked. the superlatives aetherfall walkthrough. the superlatives aetherfall paid apk. the superlatives aetherfall dusk. the superlatives aetherfall achievements guide. the superlatives aetherfall mod apk. the superlatives aetherfall full apk. the superlatives aetherfall achievements guide. the superlatives aetherfall romance. the superlatives aetherfall mod apk. the superlatives aetherfall mr ink. the superlatives aetherfall romance options. the superlatives aetherfall apk mod. the superlatives aetherfall achievements. the superlatives aetherfall download. the superlatives aetherfall apk mod Pro: You get to befriend a nice plant lady from Venus.Con: You don't get to flirt with the nice plant lady from Venus.Despite being part of a series, The Superlatives: Aetherfall provides a complete story with a proper ending unlike some other choicescript games. I'm looking forward to reading the sequel and hopefully this time they'll let me flirt with the nice plant lady from Venus.. A very great text adventure game. It has some very interesting characters and a satisfying enough choice system that makes doing multiple playthroughs actually interesting. If you enjoyed games like Heros Rise or choice of robots u should enjoy this .. Great game! Fun story, interesting characters. I'm definitely looking forward to re-playing so I can make different choices and see how things play out differently. A+. Pro: You get to befriend a nice plant lady from Venus.Con: You don't get to flirt with the nice plant lady from Venus.Despite being part of a series, The Superlatives: Aetherfall provides a complete story with a proper ending unlike some other choicescript games. I'm looking forward to reading the sequel and hopefully this time they'll let me flirt with the nice plant lady from Venus.. A very unique superhero experience. You can build your own team, get close to them, and actually do some good. I don't know if I could have turned my team into villains, but I didn't try. This is one of the longest Choice of Games I've played, which is good. If you're looking for a good story and character development, this is for you.. Superlatives is pretty great. Both the story and characters are interesting, and if superheroes or steampunk is your thing I think you'll enjot it. There is definatly a whole lot of potential here. I'll certainly pick up the sequel. One thing I thought was kind of strange was with how early and how they were introduced I thought Hollow was going to be a more major character, and maybe even a RO.. This game is absolutely worth $5.99 and I will likely buy more games from this company as a result of this one. In fantasy/superhero stories you have certain basic components and if an author strays too far from those then they lose the heart of the genre but at the same time each piece has to be articulately crafted and carefully weaved together. Alice Ripley did a great job in this endeavor. The tone of the story instantly takes you on a fantastic superhero adventure through Victorian London. There's murder, mystery, action, a couple shots of humor, and even a dash of romance. I left this game open on my screen a couple of nights so ignore the play time. For an average reader you probably have about 8-10 hours on a single play through. There are so many options and branching storylines and achievements that I plan on playing it at least once more. My personal preference would have been for more elements to enhance the presentation such as graphics, music, and imagery but the screenshots show you what you're getting into so I'm not complaining.. Pro: You get to befriend a nice plant lady from Venus.Con: You don't get to flirt with the nice plant lady from Venus.Despite being part of a series, The Superlatives: Aetherfall provides a complete story with a proper ending unlike some other choicescript games. I'm looking forward to reading the sequel and hopefully this time they'll let me flirt with the nice plant lady from Venus. Update to v.0.1.7: Change logArtstyle-Improved the look of the gameGameplay-Turned all arcing projectiles which targets foes on a different plane into straight projectiles, this is a workaround to their otherwise awkward trajectory-Reduced the speed of arcing projectile moving that wayBalance-Increased the damage of all bowsVisuals-Improved support for team colors on all models-Added various special effects to all environment-Changed how the fog of war is drawnGame Modes-Disabled CTF for now while we work on a fix which affects flag carriersMisc-Various improvements to integrity and stability of the game client. Version 0.4.2: Change logOpen Battle-Added ~20 mapsUI-Changed appearance of minimap to only show walkable areas-Aligned minimap to camera rotation-Fixed some tooltips (i.e. skills)-Added colors for hero units on minimap-Changed local hero color to white-Reduzed size of minimap icons and made them less intrusiveGame-Minor bugfixes-Minor code cleanup-Reduced the number of props visibile at all times-Performance improved. September Update 1: Change log (v.0.3.0)Multiplatform release: Added executables for Mac and LinuxAdded 2 new coop gamemodes: Open Battle and Corridor BattleAdded a melee unitOpen Battle (Coop)-Huge open space map with a couple of palisades scattered around the map creating chokepoints and lanes-Control the flow of battle and outplay your opponent to win-Production is disabledCorridor Battle (Coop)-Stretched area with two teams placed at opposite ends-Classic tug of war-Production is disabledMaps-Added secondary maps to all game modes which support unit production-Secondary maps act like home maps for a team and may be entered and exited by clicking on a position on the minimap-Added links between main map and secondary maps at specific points, usually at team starting positionsUnits-Added a close combat unit to all factions equipped with a shield and relatively high health pool, causing splash damageAI-Added cannons back to the default production rotationWeapons-Generally increased the cooldowns of all weapons to reduce clutter and adjust pacingUI-Unified tooltips for all game modes to make them more consistent-Added MoveTo/Show function to the minimap, one makes your character move there, the other pans the camera to the targeted location-General cleanup and improvementsFOW-Improved visual quality of the Fog of WarPerformance-Threaded a lot of tasks improving performanceMultiplayer-Added various sanity checks to prevent irregular actions. Update to v.0.1.5: Change logLong Campaign-Fixed a bug which carried the save state of the current campaign over to the new campaign UI-Fixed a bug which prevented users from exiting the campaign screenVisuals-Reduced the polygon count of character models improving performance and load times. Update to v.0.1.8: Change logMisc-Fixed various bugs which were introduced in the last update. Update to v1.30: Game-Added three mounted units for each faction-Added a building to produce mounted units for each faction-Added base expansions to bases. Now every team’s base starts at level 1, after a while they level up and add more foundations and palisades to enhance gameplay. Each base levels up two times per match-General polish and updated game engine to latest versionAesthetics-Moved further into cartoon lookAnimations-Added missing animationsPerformance-Improved performance and reduced memory load a bitBugfixes-Fixed a nasty bug which prevented the game from properly loading at startup-Minor fixes. Version 1.0.0: Change logGame-Free building placement system has been replaced with foundation system which offers building options to the player on click-Taking objectives provide foundations to the controlling team on the spot-Buildings can be upgraded several times-Produced units inherit the unit level of their producer-Higher unit levels improve hit points, armor and damage output-Players now can construct main tents which act as a drop-off point for resources and produce workers-Troops now require at least one worker unit to be traded in for the recruitment process-Player units spawn in the team’s base-Each base provides numerous foundations to each player in the team-Added another power fantasy: Titan (become a sword wielding giant for a short time)-Troops follow the player unit when they have reached a minimum head count to prevent trickling (and dying)-Polish across the boardUI-Adjusted UI to the new gameplay-Added more hints to the player. Update to v.0.1.2: Change logGameplay-Added diplomacy in preparation for the upcoming single player mode-Added personality traits to NPCs, which are used for diplomatic decisionmaking-Added skeleton single player campaign mode; it is still in alpha, so you might not see it in your version-Improved projectile collision detection on clumped up units which was introduced by disabling local avoidance-Fixed a bug which prevented new matches from starting correctly-Fixed a bug which gave players a head start on consecutive matches-Removed cost of soldiers-Reduced rate of income-Removed wave movement from arrows-Increased arc and velocity of arrows to make them more distinguishable from regular bulletsVisuals-Changed the look of various arrowsAudio-Muted death sounds on game overPathfinding-Disabled local avoidance, it caused desyncs in multiplayerPerformance-Reduced memory allocation during gameplay a little, hiccups are still there, thoUI-Added dropdown menus which enable the player to change the look and weapon of bodyguards and their player character-Added icons for primary and secondary fire modes and their standard key binding; Those will change according to selected weapon in a future update-Cleaned up the ui and added buttons to show or hide panels which are currently irrelevant to the user-Removed buttons from the technology panel which are currently not in use-Added support for diplomacy overview, diplomatic events and diplomatic actions-Fixed a bug which made certain ui components unresponsive on consecutive matchesCapture The Flag-Fixed a bug which moved the flag outside the map-Fixed a bug which made it impossible to return your own flag-Changed AI of the flag carrier: They now also try to return their team's flag to avoid stalematesEscort-Added decorations to each destination-Fixed a bug which prevented scoringInput-Replaced the input interface with a more robust system supporting a variety of game controllers and buttons; needs more testing, but we feel more comfortable with this system in place.. Update to v.0.1.6: Change logArtstyle-Changed the art direction of the game to be more cartoony improving aesthetics and image acuity Gameplay-Added the ability to zoom in and out a lot using the mousewheel Visuals-Improved support for team colors on characters-Disabled the outline effect on units inside the crosshair for now Terrain-Removed grass for now-Changed texture size to accommodate for the new artstyle UI-Fixed a bug which prevented users from going through the tutorial a second time in the same session-Changed the loading screen to show a random character portrait along with tips for the currently loading match Misc-Various smaller bugfixes-Made some changes to how FOW is processed; needs more testing and a performance pass. Version 0.5.0: Change logGame-Hero units now inherit stats from other unit types-Set window mode to full screen by default-Convention: Unit names are now single word only-Changed a couple of unit names to conform to this convention-Added some checks to prevent incorrect building placement-Added attack boni vs other types to all units-Now preventing key clicks from opening windows which don‘t make sense for the current game modeAnimations-Added some missing animationsUI-Fixed a couple of bugs for tooltips-Now hiding buttons which are invalid for the current game mode-Re-added selection circles for the currently selected unit-Now showing unit stats and info for the currently selected unitGraphics-Changed some materials to prevent silhouettes from showing on some units when behind the weaponKnown Issues-Sometimes units are not playing animations
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